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Pretty fun, brought back memories of insaniquearium, but the progression loop needs some work. The game doesn't really know what to do with resource management and certain items and fish are very overpowered early if the player is finally able to get their economy going. Seems like fish require too much food to keep alive.

As it stands there seems to be just the one hurdle: Getting a steady flow of income early on, and you can play many games just trying to get this up and running, then the game becomes too easy. Needs more reliable means of economy and more nuance to play from there.

i only had enough money for 1 fighting fish and enough fish food for wave 1 and then everything died as soon as the first enemy spawned

I like the idea of this game, but it is simply boring. There is a lot more waiting  than playing, and the upgrades and currency come so slowly. Rerolling your hand is inconsequential and should be done automatically  when you have no cards. I'd highly recommend doing research into game economies. I like the art a lot, but you should definitely add more particles, sfx, and shaders/vfx. This idea has a lot of potential, but you should definitely take some inspirations from other roguelikes, auto battlers, and idle games.